Shadow the Hedgehog | |
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North American cover art |
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Developer(s) | Sega Studio USA |
Publisher(s) | Sega |
Designer(s) | Takashi Iizuka (director/lead designer/scenario writer) Shun Miyanaga (event scene director) |
Artist(s) | Kazuyuki Hoshino (art director) Hiroshi Nishiyama (field art director) |
Composer(s) | Jun Senoue (sound director) Yutaka Minobe Tomoya Ohtani Mariko Nanba |
Platform(s) | GameCube, PlayStation 2, Xbox |
Release date(s) |
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Genre(s) | Platform, action-adventure, third-person shooter |
Mode(s) | Single-player, two-player |
Rating(s) |
Shadow the Hedgehog is a 2005 video game developed by Sega Studio USA, the former United States division of Sega's Sonic Team. Featuring the titular fictional character Shadow the Hedgehog from Sega's Sonic the Hedgehog series, the game was revealed at the March 2005 Walk of Game inauguration of Sonic, the series' main character. Shadow the Hedgehog is the third game (and the last in the Sonic series) developed by Sega Studio USA, which was merged back into Sega's Japanese division in early 2008.
Following the trend of recent Sonic games such as Sonic Adventure and Sonic Heroes, Shadow the Hedgehog is a 3D platform game. Most levels have three possible missions—"Hero", "Dark", or "Normal"—that the player may choose to complete; some levels have only two (which mostly are only "Hero" and "Dark"). The missions completed determine the game's plot, a feature referenced by the game's tagline, "Hero or villain? You decide." The plot centers on the attempt of Shadow, a creation of Doctor Eggman's grandfather Gerald Robotnik, to learn about his past after suffering from amnesia. To defeat enemies encountered, Shadow can use various weapons and special attacks.
Shadow the Hedgehog was created for the Nintendo GameCube, PlayStation 2, and Xbox video game consoles, and released in 2005 in North America on November 15 and in Europe on November 18. It received mixed to negative reviews; critics criticized its unwelcome "dark" theme, particularly the addition of guns and other weapons, but praised its replay value.
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Shadow the Hedgehog is a platform game that incorporates elements of action-adventure gameplay. Like previous games in the series, basic gameplay involves running quickly, collecting rings, and destroying enemies.[1][2] As is standard in the series, Shadow collects rings as a form of health; when he is attacked by an enemy, his rings bounce in all directions. If he is hit by an enemy and has no rings, he loses a life.[3] Levels are completed by undertaking missions, labeled "Hero", "Dark", or "Normal".[4] The Hero missions involve the completion of tasks for the series' heroic characters[5] whereas the Dark missions involve tasks for the Black Arms or Doctor Eggman. The Normal missions involve simply reaching the Chaos Emerald, or goal, at the end of the level.[4] Enemies attack Shadow regardless of the side chosen.[2][3] The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities.[4][6] Each level features cut scenes to advance the story, and several also feature boss battles.
New gameplay features distinguish Shadow the Hedgehog from the previous games in the series that feature Sonic as the main playable character. For example, Shadow can use weapons including guns to combat enemies, adding an element of third-person shooter gameplay.[3] Parts of the scenery, such as traffic signs, can also be used as weapons.[4] Also new are optional vehicles, such as motorcycles and alien aircraft, that Shadow may drive.[1][3] Although Shadow can outrun the game's vehicles, the latter have some additional capabilities, such as hitting and running over enemies, or traversing an otherwise impassible acid-covered area. As in most Sonic games, the Chaos Emeralds play a major role; they aid Shadow's memory[7] and allow two "Chaos Powers"—Chaos Control and Chaos Blast—to be performed. They can only be performed after the Hero and Dark gauges—one blue and one red gauge at the top of the screen that are filled by defeating Black Arms soldiers and G.U.N. soldiers, respectively—are filled. Filling the Hero gauge allows use of Chaos Control, and filling the Dark gauge allows use of Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys all nearby enemies.[1]
The game includes a two-player mode,[8] which retains the basic single-player mechanics, but is set in one of three specially designed stages and uses a vertically split screen to separate each player's view. Each player chooses one of the available characters—Shadow, two metallic versions of him, and palette-swapped variants of each. The combatants attack each other and steal each other's rings until one is eliminated.[9]
Shadow the Hedgehog, the game's protagonist, was created fifty years before the game's events by professor Gerald Robotnik deep in a military research space station. Robotnik was trying to unlock the secrets of eternal life on the government's orders.[10] Shadow was dubbed "The Ultimate Life Form" and created to harness the mysterious power of the Chaos Emeralds. At the end of Sonic Adventure 2, his first in-game appearance,[11] he was presumed dead, but returned in Sonic Heroes with amnesia that persists into the events of Shadow the Hedgehog.[3][6] The game explores Shadow's character with more depth than previous games had.
The G.U.N. (Guardian Units of Nations) is an unnamed country's military federation that is run by the G.U.N. commander. When completing "Hero" missions, Shadow helps them,[10] as well as other characters from the series such as Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Rouge the Bat, Charmy Bee, Vector the Crocodile,[5] and Espio the Chameleon.[12] Their aim is to protect Earth from Doctor Eggman and the Black Arms. The Black Arms is an alien race headed by Black Doom. Black Doom sends an extension of himself, called Doom's Eye, to spy on Shadow and assist him in his missions. When completing "Dark" missions, Shadow helps them, as well as Doctor Eggman. Their aim is to obtain the Chaos Emeralds for themselves.[10]
At the beginning of Shadow the Hedgehog, which takes place three months after the events of Sonic Heroes, Shadow remembers only three things: his attempt to escape the ARK—a large space station—with Gerald Robotnik's granddaughter Maria, Maria's death by gunshot from G.U.N. soldiers, and his name.[13] He wonders whether he is actually an android due to hints given in Sonic Heroes.[11] The game begins in the city of Westopolis, which the Black Arms are invading; Black Doom tells Shadow of an old agreement to bring him the Chaos Emeralds.[10][14] Stunned that Black Doom knew his name, Shadow realizes that he must find the Chaos Emeralds to learn his past.[15]
The game progresses through the Westopolis level, as well as five more. As missions are completed, Shadow learns more of his past.[1][11] He can choose to help the Black Arms or Doctor Eggman (Dark), to help the G.U.N. Federation and other "hero" characters (Hero),[10] or to choose neither side and keep the Chaos Emeralds for himself (Neutral).[7] The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses.[16] The possible ending events range from planning to defeat the Black Arms[17] to planning to destroy the planet.[18]
Completing all ten endings unlocks a final ending, in which Black Doom uses Chaos Control with the Emeralds to bring the Black Comet to Earth, and Shadow confronts him on the "Black Comet" level. Gerald Robotnik provides Shadow with the "Eclipse Cannon" weapon to defeat Black Doom.[19] Black Doom attempts to use mind control on Shadow, but it fails,[20] prompting him to attain his "Devil Doom" form.[21] In response, Shadow uses the Chaos Emeralds to attain his "Super Shadow" form. After their duel takes the form of a boss battle, Shadow defeats Devil Doom.[22] Shadow then lifts the Black Comet into outer space using Chaos Control, and it is obliterated by the ARK.[23] His friends are elated,[24] as are people at the G.U.N. headquarters.[25] Inside the control room of the ARK, Shadow holds an old photograph of Maria and Gerald, then discards the photograph as well as his past, and leaves the room.[26]
Shadow the Hedgehog has a much darker personality than Sonic the Hedgehog. In Sonic the Hedgehog, your typical mission was to go out and beat the bad guys, but in Shadow the Hedgehog, it gives the players a choice to either take the side of the good hero guys or to take the side of the bad buys [sic], giving the player the option to choose in the game.
Shadow the Hedgehog was developed by Sega Studio USA, the former United States division of Sega's Sonic Team, and published by Sega.[6] The game and its tagline ("Hero or villain? You decide.") were revealed at the March 2005 inauguration of Sonic the Hedgehog into the Walk of Game.[28] The game was formally announced by Sega on March 23.[11]
Sonic Team's Takashi Iizuka, who had worked on the Sonic the Hedgehog series since 1993, targeted a younger audience with previous games, and wanted to target an older audience with Shadow the Hedgehog.[27] The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in Sonic Adventure 2.[11] The team felt that Shadow's design—inspired by films such as Underworld, Constantine, and the Terminator series—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a Sonic game.[4] Sonic Team's Yuji Naka stated in an interview with GameSpy that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.[29] The game contains profanities—instances of damn and hell spoken by Shadow[18][30][31][32] and other characters such as Espio[12] and the president.[33] Profanity and the usage of guns, firsts for the series, generated some pre-release controversy.[3][29]
Shadow the Hedgehog was created for the Nintendo GameCube, PlayStation 2, and Xbox video game consoles. The game received an ESRB rating of E10+ for "fantasy violence" and "mild language".[1][10]
Lost and Found: Shadow the Hedgehog Vocal Trax is a video game soundtrack album released as a CD in February 2006. The album contains seven songs including hits such as Gee by Girls Generation, Fire Burning, and Erasure's Always..[34]
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | GC: 53% (27 reviews)[35] PS2: 49% (33 reviews)[36] X: 52% (25 reviews)[37] |
Metacritic | GC: 51% (22 reviews) PS2: 45% (28 reviews) X: 49% (24 reviews)[38] |
Review scores | |
Publication | Score |
1UP.com | PS2: D-[2] GC, X: C+[39] |
Allgame | [6] |
Eurogamer | X: 5/10[40] |
Game Informer | 4/10[41] |
GameSpot | GC, X: 4.8/10[9] PS2: 4.7/10[1] |
GameSpy | [42] |
GameTrailers | 8.3/10[3] |
IGN | GC, X: 4.9/10[43] PS2: 4.7/10[44] |
Nintendo Power | 8.0/10[45] |
Official Xbox Magazine (UK) | X: 7.0/10[46] |
X-Play | X: [47] |
Herald Sun | 3.5/5[13] |
The Times | [48] |
Shadow the Hedgehog was released in 2005 in North America on November 15, in Europe on November 18, and in Japan on December 15.[8] It received mixed to negative reviews from critics upon its release;[45] the GameCube, PlayStation 2, and Xbox versions are respectively rated 51%, 45%, and 49% on Metacritic[38] and 53%,[35] 49%,[36] and 52%[37] on Game Rankings. By May 17, 2006, the game's worldwide sales total exceeded one million.[49] The game was later released as a part of two budget lines—Greatest Hits for the PlayStation 2 (this represents sales of at least 400,000),[50] and Player's Choice for the GameCube (250,000).[51]
Much criticism stemmed from the unwelcome sense of maturity and, in particular, the addition of guns.[45] Game Informer staff writer Matt Helgeson said that "not only is this new 'adult' interpretation of Sonic painfully dumb, it’s also ill-advised and almost feels like a betrayal to longtime fans."[41] Eurogamer staff writer Tom Bramwell felt that "the game's other selling point – its darker edge – [is] not really meant for us."[40] G4's X-Play and GameSpy staff writer Patrick Klepek thought similarly.[42][47] In contrast, Nintendo Power staff writer Steve Thomason rated the game 8.0 out of 10, stating that "[t]his darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence."[45]
The game's controls were criticized, especially because Shadow's homing attack caused unexpected character deaths. Game Informer's Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death."[41] Nintendo Power, X-Play, Eurogamer, Official Xbox Magazine, and GameSpy agreed.[40][42][45][46][47] Other complaints focused on the mechanics of weapons and vehicles. Greg Mueller of GameSpot felt that the guns were nearly useless because of a lack of an aiming ability.[9] IGN staff writer Matt Casamassina, 1UP.com staff writer Greg Sewart, Game Informer, X-Play, GameSpy, and London's The Times also criticized the mechanics of Shadow's weapons and vehicles, and other aspects of the game's controls.[2][41][42][43][47][48] However, Nintendo Power claimed that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."[45]
The many possible paths through the game caused reviewers to praise the game's replay value. Rating the game 8.3 out of 10, GameTrailers stated that "this choose-your-own-adventure style gives the game replay value that many platformers lack."[3] The Melbourne, Australia, publication Herald Sun, and Official Xbox Magazine thought similarly.[13][46] Nintendo Power agreed, although criticizing the difficulty of the missions that require the player to locate objects.[45] GameSpot praised the game's variety of levels and its music.[9] Shadow the Hedgehog was voted the best game of 2006 in the Official Jetix Magazine Reader Awards.[52]
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